Plus the "real time" rendering set to 25+ samples is slooow, i dont have a CPU/GPU strong enough to increase the samples and check every detail, the camera focus/position, angles etc, thats a Must with cycles. Rearrange all that stuff its possible but takes twice or more time, joining meshes, assing textures, materials and else in blender, like a meshmodding and OMFG. setting and customize each thing takes ages. I think i already understood the essence of Cycles, the way it works but takes 2 much time specially when you have a model with 50 texture images and meshes for the front hair, back hair, side hair, shirt, skirt, shoes, socks, hands, upper & lower body, nails, eyes. I have like 14 hours of experience with Cycles and still gets complicated at some point, the main problem is the nodes feature and assign the textures, shaders and all the conection to specific meshes/material w/e. I tried Blender internal, it's easy and thats it, theres few things i can think about. Also i┬┤ve seen too many deviants using 3ds with Doa girls mostly and almost all go to 3dsmax with mental/v-ray thingy. I went to deviant and saw a comparisson made by Lovestruck2, he points to 3dsmax as his favorite, next to Blender Cycles and finally keyshot, i really love how 3dsMax and mental ray i think? creates a soft, smooth skin texture but it sucks with the hair, then Cycles did awesome job with the hair and shadows, finally keyshot uhhmm, something nice, more close to cycles than 3dsmax. Which 3d software is the easiest, less complicated and/or gives the best results? (debatable i know) Hi there, im not good with english but ill give my best :p EDIT: whops, i think i shouldnt have post this in "tutorials" section, sorry gonna fix it asap.
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